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Sunday, 18 October 2015

Halo 5: Guardians Competitive Skill Rating Explained




















Halo 5: Guardians Competitive Skill Rating Explained

343 industries have given detail on how the ranking system in Halo 5 will work and how the Ban hammer will keep players inline.


Competitive Skill Rating (CSR)


The Competitive Skill Rating (CSR) system in Halo 5 is designed to ensure high quality matches between players of equal skill, on a per-playlist basis. When you first hop into any of the Arena playlists, you will play a series of placement matches before being earning your CSR. After you complete 10 games, you will be placed into one of 7 CSR ranks based on your performance.

Coming out of the Arena beta, we’ve renamed the ranks based on community feedback to provide a more familiar and easily understood sense of progression between ranks. The final CSR ranks for Halo 5: Guardians are Bronze, Silver, Gold, Platinum, Diamond, Onyx, and Champion.







































After earning your starting rank, the ONLY way to increase your rank is by winning. For team-oriented playlists, this emphasizes the importance of team play. Whether you drop 30 kills in a game of Slayer or single-handedly capture every flag in a CTF match, wins are the only way to improve your CSR. As you win, you will progress through the 6 tiers of your rank. If you are skilled enough to continue winning at tier 6, you will advance to the next rank (yay!). Losing games will cause your progress within a rank to decrease, but you will never drop down a whole rank from losing. For example, if you spend all month working your way into Silver, losing won’t drop you back to Bronze.



The Banhammer 









To maintain the quality of the Arena experience and sanctity of competition, a number of rules are in place for all Arena playlists. Halo 5: Guardians is engineered to detect and track the following behavior:

    Quitting matches
    Betrayals or team killing
    Idling (AFK)
    Intentional suicides
    Excessive disconnects

If you repeatedly engage in negative behaviors such as the ones listed above, you will receive a ban and be prevented from entering matchmaking. The duration of each ban is dependent on the offense and becomes more severe with each successive infraction, so continually killing your teammates to steal the Sniper Rifle will quickly lead to long timeouts from matchmade play.




Source:WayPoint